You must clicky da pic to hear it
About a month ago, Aggy contacted me about the future of Splinterlands and the new music he wanted. He gave me a list of roughly 100 different types of scenarios in which he needed music.
I was very excited about this as I had previously just been creating random music, mostly for battles.
But after the excitement began to fade, the fears started to set in.
I started to feel overwhelmed.
The fears are hard to define as they have become a confusing glob of emotional baggage that has congealed into a slimy mass in the corner of my mind that I can't seem to separate in order to express them.
I spoke a bit about this during 's Coffee and Philosophy show on msp-waves. Clay,
, and
tried to help me sort through the congealed slimeball that had become my fears:
- Fear of failure
- Fear of success
- Not feeling good enough
- Creative freedom vs. creative pressure
My own analysis led me to the conclusion that I have become disconnected from music and I needed to find a way to reconnect.
I set out on my quest in the form of research as I had an idea in my head of how I wanted this music to sound and I wanted to make sure I had all the information I needed.
I absorbed music from World of Warcraft, Skyrim, and The Legend of Zelda.
I decided that I wanted the music to be orchestral with Industrial/Electronic elements.
I also researched new sound libraries and purchased some amazing orchestral sounds.
I have spent weeks on this piece, stepped outside of my comfort zone into the land of fear and the unknown, and have come back to the other side with something I am truly proud of.
On top of all that, I've been suffering from the Plague Flu for the last week and I'm in a very fragile state at this point.
I feel like I'm literally falling apart.
So, please listen to it.
My cats will send you a personalized thank you letter.
I also created this digital art that represents the piece, which is the journey from the Village of Palavan to the Mountains of Anumun.