Steem-Monsters
Current League Payout
Current SM League Prize Scheme
The current system awards the top 10 players. While on the surface this looks to be a good system we have to take into consideration that their is currently 2000 + individual players in this league. That is a very small percentage of players being league "winners".
250 Booster packs + sponsor prizes is an insanely large reward for first place in these leagues. Why not payout top 25 instead ? More prizes isn't needed to payout a higher percentage of players. A redistribution of the current prize structure is what is needed, not more added prizes.
Shouldn't the first place winner be happy with 100 - 200 free booster packs + what-ever other sponsored prizes the Steam-Monster team are able to attain ? More winners means more happy players and happy players can only be a positive for the whole games ecosystem (Happy Players Spend On The Product).
But We Spent Thousands
I know many at the top spent thousands on their cards and want to recoup some of that expense but expecting to put a dent in your investment in a single season is just as unreasonable as the small investors expecting to win a bunch of rewards with a $10 investment.
Another benefit would be more players will be continuously playing. For example I invested about $2500 in Steem-Monstersbut I don't bother playing much outside of collecting the daily and then making a run up the league on the last day or two to get maximum rewards vs. Time Spent Playing.
If the league rewards were more spread out, I and others who use the same strategy would spend more time playing in order to reach the top 25 thus creating more games and competitiveness. We also would be more motivated to reach the top 10. Which would mean us investing more or combining cards to reach higher league standings. I believe Steem-Monsters is doing itself a disservice with the current payout structure of the league.
Tournament Payouts
Current Tournament Payouts
The majority of tournaments that are currently running don't just have a top heavy payout, they have a top only payout. This is ok in some tournaments but the bulk (especially higher paying freerolls) need to payout a higher percentage of players. Paying out rewards to the top 3/4 is ok if the rewards are small and/or the field of players is small but when we have a tournament with 100 Players in it then only paying out 3/4 % of players isn't the best model to take.
Benefits To Spreading The Rewards
More winners is better for the ecosystem as a whole. Our tournament funding comes from sales of booster packs and marketplace fees. More places paid in these games means more players with rewards that they will likely use to better their decks. This recycles some of the awarded funds back into the Steem-Monster ecosystem.
Winners are also more likely to invest more of their outside income (Fiat or other currencies) into the game. Winners are likely to spread the word of Steem-Monsters to their friends. More spots paid means more winners.
Its likely not going to be the guys who already have maxed decks that will make the most purchases going forward. They have maxed decks already ..... its the ones that don't that will be spending funds. Making more of the ones that don't have winners and keeping them excited to play seems like a step in the right direction to me.
Proof My Suggested Systems Work
PokerStars is the most popular online poker site in the world. They bring in an annual revenue of $1.4 Billion dollars. They also have a similar model to Steem-Monsters in terms of having leagues and tournaments. Surely such a company that has already experienced the growing pains SM is currently dealing with knows what they are doing.
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