Season & Quest Rewards
One of the most difficult things for a blockchain-based project where all assets are transferrable and have value is giving out rewards. On the positive side we want to reward stakeholders with great teams and new players who aspire to have them. On the challenging side we have to deal with users creating multiple accounts to farm the rewards and consider the impact the rewards will have to the values of the assets. That's just to name a couple concerns. Traditional games don't have to worry about any of this due to the restrictions they put in place, but we do.
Most crypto games deal with this by simply not giving out any free rewards just for playing, but we feel that rewards are too important to creating real value behind the cards to ignore them.
Our first attempt at a reward system went reasonably well, but it had a few key issues which we feel are critical to address.
We are going to do that by introducing a set of 10 brand new cards, known as the "Reward Edition", which can ONLY be obtained via playing the game and earning rewards.
Starting at the beginning of Season 4, the season and daily quest rewards will switch from Beta edition booster packs to cards from the new Reward Edition.
The daily quest rewards will now also scale up based on your league. This means that players who have reached the Champion league will earn more cards from their daily quests than players in the Diamond league, who will earn more than players in the Gold league, and so on.
This will hopefully reduce the amount of reward farming through creating many alternate accounts, and increase the value of leveling up your cards to reach higher leagues.
Reward Edition
The Reward Edition will initially consist of 10 brand new cards. Each card will be limited in number, so they won't just keep being printed indefinitely. The exact numbers are still TBD but we will publish them as soon as they are ready. We plan to add additional cards to the Reward Edition in the future as the original ones start to run out.
The Reward Edition cards will look like, and be worth the same amount of XP as the Beta edition cards. They will have the same rarities, gold foil versions, and require the same amount of cards to be combined to reach each level as the Beta edition cards.
When you receive Reward Edition cards as a reward in the game, they will be randomly chosen in the same way as cards are chosen for Booster packs, with the same chances of being each rarity and gold foil, and you will flip them over to reveal them just like when opening a pack.
They will also be transferrable and able to be bought and sold on the decentralized market just like any other card.
Each splinter will get at least one new card from the Reward Edition, and as always, we aim to make them competitive but not over powered. They will also feature a few new abilities that will be added to the game to further distinguish them from the existing cards, and also to spice things up a bit!
Other Changes
Although not nearly as exciting as the new cards, we also have some small gameplay adjustments which will go into effect at the beginning of the next season:
- All healing abilities will restore a minimum of 2 health.
- Debuffs will no longer reduce Melee Attack to below 1. This is mainly to address Zintar Mortalis reducing most Melee attack monsters to 0 attack at lower levels.