The Spineback Turtle
Perhaps the slowest of all creatures on land. The Spineback Turtle has jagged spikes projecting from a hardened defensive shell. The card holder must decide whether or not to attack or defend should the turtle feel it's need to enter battle. Electing to attack first may be a good option when taken into battle. In the event of a return attack. The Spineback Turtle enters it's strongest position of defense. The Spineback is small enough for massive creatures to make it their lunch. The Steem Monster nature of creatures is less likely to eat a Spineback Turtle positioning defensively. It can only bite or defend. Weapons may present a problem for this turtle in battle. Without growing this turtle into an advanced level it's extremely weak. It earns the weakest position in my first pack of @SteemMonsters cards.
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The Crustacean King
Beneath the stones in the creeks of the Steem Monster's world lives the Crustacean King. The claws of this King may struggle to devour a piece of rice. There isn't much this King can defeat on it's own. However, the Crustacean King is said to be able to communicate with water creatures to enhance their wisdom. The attributes of the Crustacean King offer higher levels the ability to source the power of wisdom from Crustacean Kings while they hide during battle. The pinchers of the Crustacean give it a bonus against a creature like the Spineback Turtle. The Crustacean King's wisdom can easily prod into the soft underbelly of the Spineback Turtle awarding it a higher position in the deck of cards.
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The Sabre Shark
The Saber Shark can only attack in the water. But, like the Crustacean King the shark has great wisdom. The wisdom of the shark is one of an advanced communication consisting of sonar. The shark can enhance the wisdom of water elements creatures. The shark can also be used to evolve magical spells of more powerful water creatures during combinations evolution. Legend is that the human form of water element doesn't fear sharks. Therefore, the collective can advance upon their advancement. Human form life and death characters may resent the shark's and reject such evolutions. The human life characters have been presented with a number of propagations making a shark a fearful character. However, sharks can be gentle beasts. A shark in your waters is a symbol of strength in character.
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The Alric Stormbringer
It's said that the Alric Stormbringer once lived high within the alpine mountains. The power of the storm is within their fingertips. The Alric Stormbringer can manifest a swirling lighting that projects with a purple core surrounded by lightnings fire. The water characters lightning isn't fire it's electrical charge. The color of the Alric Stormbringers core spells change with their intensity of focus level. The color spectrum offers the power within the hands of the Arlic Stormbringer. The Arlic Stormbringer can be evolved once collecting ten of these wizards. Their wizards staffs combine upon absorption into one another. The core enhancement of water characters may rely on the electrical charge that's conjured by these souls. The Alric Stormbringer is a soul that has manifested itself into existence to ensure that good conquers evil in the Steem Monsters world. The Arlic Stombringer has an advantage over evil characters due to the intensity of focus resulting in core spell enhancements.
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The Water Elemental
Water elementals are a fabulous set of creatures manifested by water characters in large groups. These first appear as apparition and later manifest themselves into form. Once fully developed into form the card becomes an availability to card holder. The presence of these creatures is one that can be masked or used to repel attacks. This element is one that's skilled in the art of evasion. The Water Elemental is literally able to become water. Water Elementals can form fit or split like the rain. The water elementals earliest stage is one that comes with empowering all the other water cards in a card holders deck. The Water Elemental lends its power to other water element characters. The water elemental can also be used to eliminate the flaming resonance of fire characters. But, if the Water Elemental is chemically transformed by excessive heats it may vaporize into thin air. It may be best to selectively enter Water Elemental's into battle. Water elementals are best for enhancing other characters with their power. It's ledgered that characters that carry frozen shields and weapons deliver a more powerful attacks with every additional Water Elemental. These cards can be combined by the number of ten. It's rumored that a card holder's metamorphosis of these characters can enhance frozen weapon dexterity.
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The Frozen Soldier
The Frozen Soldier is also a lost soul like the Alric Stormbringer. The Frozen Soldier was once a living human that hailed from an arctic glacier. The earliest of human warriors were sent all across the Steem Monsters waterways. Large numbers of soldiers would find their way into the arctic glaciers and be lost before ever battling. The desire and determination to enter battle changed the fate of their human destiny. The ghost of these soldiers would not be laid to rest without first entering battle. The manifestation of the Frozen Soldier conceals a powerful water ghost. The Frozen Soldier forms similar to the formation of Water Elementals. The Frozen Soldier is far more educated from it's previous life's training. It's a folklore tale that tells the story of a Frozen Soldier set that's powerful enough to combine into a life element characters. The desire to live is where the Frozen Soldier finds it's strength. Strengthened from a previous training by the glacier nations living militaries of origin. The Frozen Solider is legend to have a rare chance at creating a combination that will evolve into a unique and rare life form.
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Disclaimer : These stories are fantasy science fiction created by and may or may not actually contain any relevance at all to the game.
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