If I understand this correctly, implement this won't actually change anything. The issue is that the accounts with the level 1 teams are mostly playing against each other, so no matter what we change the ELO system to they will be able to slowly move up over time.
We have already implemented a number of changes to prevent bots from being able to get overly high ratings with low level cards, but ultimately the problem is that we just don't have enough players playing at the lower levels at any given time.
Posted using Steeve, an AI-powered Steem interface
RE: Ideas to help SteemMonsters ELO work better