Welcome! to SteemQuest a RPG based board game
[New Players]
SteemQuest is an ongoing and growing RPG world here on Steem. New players are always welcome. Players can come and go as they desire, just let us know when you are leaving (say you are taking an IRL 2 week vacation) we will make sure your character is somewhere safe until you return (or Thunk may just cover you with leaves on the side of the road)
If you are New and want to join just reply to any active post with a character. I will create you a character card and add you
Here are the current rules:
https://www.dropbox.com/s/t7lwmfdigpyectl/steemquest%20core%20rules.pdf?dl=0
Here is the link to the character cards showing all your bright and shiny stuff:
https://www.dropbox.com/sh/01ge8stoy27i3x9/AABxZuReZ5NA9mGUeg1Pa47Fa?dl=0
Here is the link to the monster cards:
https://www.dropbox.com/sh/zl5inm7h6sdkvqb/AAAtSxJECcK4XW0dYnj7BEeTa?dl=0
Our Story:
The party after a night of good food and good fighting gears up and heads to the cellar and goes through the portal.
Questing rules are now in effect
[NEW RULES]
Web - if a player is hit with web they can not move until they break free. They can break free from the web by rolling 1D20+strength, they must beat the web’s target number. The web can also be cut or burned. If a creature is in the web when it is burned they are also burned. A player hit with a web is considered immobile
New status effect - Immobile: a creature that is immobile can not move or attack with weapons but may use any skill using the mind trait.
Hold Breath - a player’s character can hold their breath for a number of turns equal to half their strength rounded up. Each additional round with no air causes 1/2 ♥️ Damage