Is it possible to take a real-time strategy game to the next level with Unity3d?
Everyone knows the so-called Open World Games. The term Open World is actually misleading. A world is not just a map with a border that can not be crossed.
But what if you just had a real open world?
I am developing a 3D real-time strategy offshoot of the classic "KKND Krossfire" and would like to implement this in exactly this environment.
Now the question comes to the #Gamedev and # Unity3d community.
Does anyone know?
Has anyone ever created something comparable and can give me tips or share his experience.
Is physics used as an engine to keep the units all on the ground?
And and and so many questions. I would be very happy to receive feedback.
Sourge:
all photos are Form "The Universim
Crytivo Games" and serve only for demonstration.