Why I resorted to writing some scenarios and try to explain the thinking because it is this experience that I think is invaluable to a learner. I really love Godot and the way it is designed for scripting etc, but it can be frustrating too, when you know you want something simple, but have to bend and shape as you require. I.E. The physics engine in is great, but it has so many unresolved issues because it is trying to be general to all, but is actually specific to its implementation (if you know what I mean)
RE: Tutorial (Godot Engine v3 - GDScript) - GUI for score & lives!