It is over 2 months since start of SteemNova project. More and more players are in the game. Right now over 350 ruling Emperors. This makes SteemNova the biggest 2Moons-engine live server, and still growing.
Development progress impose high pace. Steem developers contribute kindly by submitting new issues and resolving them. Many thanks to platform which helps much in this process.
During 2 months play over 90 players earned 13,184 SBD through weekly payouts.
Changelog
New features
- Steem #steemnova feed. Show last 3 #steemnova articles in Overview page.
- Marketplace module
- Minimum password length set to 6 (obsolete after SteemConnect)
- Multisession feature (playing from many devices at the same time)
- SteemConnect authentication
Balance adjustments
- Adjust randomness of Expedition mission
Chances changed to:
- Find resources: 32,5%. Values from http://owiki.de/Expedition
- Find Dark Matter: 9%. Values from 2Moons
- Find abandoned ships: 22%. Values from http://owiki.de/Expedition , took 80% data.
- Find pirates or aliens: 8,4%. 50/50 pirates or aliens.
- Black hole: 0,3%
- The fleet delays or return earlier: 9%
- Find nothing: 18,8%...
- Correct ships base speed when discovered new engine
- Combat system rework
Completely rework of combat system:
- 1v1 instead of grouped ships fights
- true random shots
- armor does not regenerate each turn (bugfix)
- shields does break for each ship instead of "summarized shield"
- bounced shot if attack power less than 1% of enemy shield
- ships can explode if less than 70% of initial armor each round
- attack power does not range random +/-20% anymore. The randomness is high enough
- combat reports does not cut randomly (bugfix)
- optimization of arrays to Ds\Map and Ds\Vector (up to 10x less resources/time)
- tested on up to 500k units battle with success (1 core cpu, <128MB ram usage). For bigger battles the better server is needed or improve combat engine optimization.
- Missiles build time extend from 1s
- Removed sorting columns of the Battle Hall
Game User Interface
- Technology description and levels revision
- Messages with missing %s values correction
- Animated nova theme, UI refresh (logo, background, login page, animated GIFs)
- Show current engine version commit as footer (eg.
SteemNova engine abf198d)
Translation updates
- Polish translation updates
- English translation updates
- German translation updates
Bugfixes
- Cancelling running research error
- Cancelling queued building error
- Fleet wrong return times
- Incorrect planet sorting
- Some messages inproper language
- Bugged sorting in alliance memberlist
- Spying probes can no longer see flying Transfer fleets
- Recyclers using bonus Officer capacity when sending from Galaxy view
- Blocked possibility to research technology when there is upgrade of laboratory in progress on another planet
Roadmap
Rebalance buildings and technologies cost
Right now buildings and technologies are too rich, compared to online calculator. In SteemNova they are shifted by +1 level. The plan is to fix formula, giving users possibility to advance +1 level of everything in the cost of already spend resources for buildings/techs.
On the other side, Crystal Mine is way too cheap. It increases its cost by factor of x1,5 instead of x1,6. Normalizing both above will approximately break even with slightly advantage towards younger universum players.
Responsive modern UI
Modern user interface with full responsiveness directed especially at mobile usage is a must. Probably Bootstrap 4 will be used. Bigger links, no zooms and no page movings in mobile browsers is the main goal.
Enhance Marketplace by transactions history/ally embargo/ships trading etc.
is working hard on extending features around Marketplace. New type of players “Traders” should arrive to the game soon.
Imperators rebalance
Many voices at discord shouts that Imperator bonuses are too cheap to achieve. Some of them are also too strong. Some balance in the future is needed.
Remove reflink system
As of SteemConnect accounts integration, SteemNova will slowly turn off possibility to play via classic login:password authentication. This means reflinks would not work anymore too. SteemConnect doesn’t have such a feature.
Disable some of end game units
2Moons engine came with new end game ships and defenses to build. Their statistics look strange and kinda unbalanced. To keep balance of fights, they will be removed. Proper notification will appear earlier.
New: possibility to destroy planets. Same as destroying moons by Death Stars.
This is just an idea to make game more dynamic. Planets are much bigger than moons so destroying them is much harder. Everything will turn out after first Death Stars start to fly.
New: Delegation attract system
Ingame delegation system will provide delegators to entitle ships. For example delegate can brand Little Fighter MYS-01 to show up for everyone. The amount of Steem Power will be ship production cost ratio in game.
New: Relocate planets over universes
Players will be able to move their planets to another coordinates. Paid probably in some big amount of Dark Matter. Prizes unknown.
Starting from 1 April, Weekly payouts transition into Daily payouts. With summary payouts for each week.
The goal of SteemNova is to be win 2 pay type of game. Weekly payouts scheme is working pretty good. As an experiment these will change into Daily shares of whole SteemNova universe. Daily bulletins will provide more statistics data than it is now. Rewards each day means competing will be worth much more than 7-day cooldown. Payouts will be transferred once a week.
Bugfixing, bugfixing..
Special Thanks to Developers
Special Thanks to Testers
Special Thanks to Graphic Artists
"The Steem must flow"
Posted on Utopian.io - Rewarding Open Source Contributors