hey steemit,
after ~220 logged hours, i am really proud to present this fully CG - albeit very - short-film: porcelain.
porcelain is a private portfolio short-film for BITFLARE, a 3D/VFX agency in Berlin.
the entire scene was produced in houdini 16.0.504.20 to prove the new boolean cutting as a stable method for pre-fracturing.
please watch in full-screen at full resolution, and turn the volume up :)
ps. if people are interested in the technicalities of how this was created, i'd be happy to share an in-depth explanation of the cg and physical methods applied.