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Simon
@brundlethwaite
59
I am an animator and game developer
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210
Following
5
Resource Credits
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Website
http://www.brundlethwaite.com/
Created
January 23, 2018
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brundlethwaite
digital-painting
2020-02-19 07:14
RE: Character Bible Updates 18/2/20
At the moment these are all generic characters based off profession. In this case he is a baker he has a wife two sons and a daughter. I have not laid out any info for his wife or parents yet. These characters
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brundlethwaite
sketch
2019-08-15 07:33
RE: Doodle
Whether I will have Mages or not is not something I have decided on. What I am considering are various creatures. I have also been working on a parallel world Idea but I am avoiding parallel dimensions.
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brundlethwaite
devlog
2019-03-20 10:18
RE: Painting: Castle (Part 1)
Thanks :) Though the real detailing is only starting now. We will see how far I decide to take it the should still be a part 2 and probably also a part 3.
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brundlethwaite
devlog
2019-03-17 15:31
RE: Exercises : Speed Sculpt Fighter
I have primarily been a 2D animator I also have also been working a lot on anatomy and drawing the figure for the last few years. I also spent about 8 of those 13 years working with more traditional 3D
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brundlethwaite
devlog
2019-03-17 11:32
RE: Exercises : Speed Sculpt Fighter
Thanks
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brundlethwaite
devlog
2019-03-17 09:19
RE: Exercises : Speed Sculpt Fighter
It is not an easy question to answer. I have been using it on and off since 2006 but never really used is seriously. I had not really done any 3D work for a few years. I started working with ZBrush properly
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brundlethwaite
devlog
2019-03-17 07:31
RE: Exercises : Speed Sculpt Fighter
This is using Zbrush.
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brundlethwaite
devlog
2019-03-12 10:32
RE: Excercises : Speed Sculpt Arnored reptile
Thanks. The advantage of leaving the final style till the game is actually starting to come together is that I can still play around with a lot of different ideas. If my AI components begin to get more
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brundlethwaite
devlog
2019-02-20 15:05
RE: Rough Colour Sketches
Thanks. We will see if i get a chance to do a master. As I develop the game more I will be trying to turn out a lot of quick concept sketches. I will get to the point where there are some that need two
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brundlethwaite
devlog
2019-02-16 09:20
RE: Modelling: Stairs
Thanks
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brundlethwaite
devlog
2019-01-25 11:21
RE: Game Update 24 Jan 2019
Rigging and scripting are a pain when it comes to updates because they are not interesting to watch unless you are doing tutorials or explaining what you are doing. They are also big time sinks as you
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brundlethwaite
devlog
2019-01-22 04:39
RE: Game Update 15 Jan 2019
Thanks
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brundlethwaite
devlog
2019-01-19 07:37
RE: Character Clothing
For this project I am hoping to get the basic prototype finished by the end of the year. Turning it into an actual game will take 3 to 5 years. This is of course if I do not get any work in the meantime
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brundlethwaite
devlog
2019-01-18 09:32
RE: Character Clothing
Thanks but unfortunately there will probably be quite a wait before I get to decide on the modeling of the monsters. I will have to get everything else up and running and be most be close to having a working
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brundlethwaite
devlog
2019-01-16 13:16
RE: Game Update 15 Jan 2019
thanks
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brundlethwaite
modeling
2019-01-14 23:07
RE: Modeling : Spear
The dominant hand changes when the weapon is swung. With a single handed weapon the weapon is held with the dominant hand (for example the right hand) this switches with a two handed weapon (or tool as
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brundlethwaite
game
2019-01-10 06:12
RE: Game Update 7 Jan 2019
Thanks :)
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brundlethwaite
rigging
2019-01-07 06:36
RE: Rigging in Houdini to export to Unity (With a FBX scale fix)
It is very easy to understand someone hating rigging. :) I have the other problem I enjoy rigging and it becomes a a massive time drain.
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brundlethwaite
sketch
2019-01-04 07:14
RE: Monster Sketches
Thanks. I have barely started, this is still the early prototype phase the complexity will continue to ramp up for quite a while.
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brundlethwaite
character-modelling
2018-12-28 08:24
RE: Modeling Scale Character
The game story-line is not yet decided. I have got some themes that I would like to explore but I will have to decide on story based on how everything else is working. There is still a long way to go.
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