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@mproxima
65
d\ Traveler /\ Cook /\ !Programmer /\ Explorer /\ Wildlife lover /\ Anarchy in /b
Followers
613
Following
591
Resource Credits
Available
Used
Location
Italy
Website
https://moonkey-lab.itch.io/
Created
December 30, 2017
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mproxima
Snaps
2025-08-04 17:11
RE: Snaps Container // 1754118720
Hey man thanks for checking. Yes but so so slowly got a kid coming and it's kinda overwhelming making games now. Though I'm keeping at it!
$ 0.097
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mproxima
Hive Gaming
2025-04-07 17:34
RE: The "bad" about Prince of Persia: The Lost Crown
I was on the verge on picking this up but that hard platforming section on the main path will send this to a later date. Those section seem to look a bit unnatural and outside of the game look. The moveset
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mproxima
GAME DEV
2025-04-04 13:12
RE: To the Castle Grounds - Heart Commando
Yes a more closed in camera would be good, I was trying to make work the zoom camera but it may ruin exploration. Will opt for a more closer one if I can make it work with the other cameras. You can choose
$ 0.117
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mproxima
GAME DEV
2025-04-03 16:07
RE: To the Castle Grounds - Heart Commando
It's gonna be added on the old levels, it was a very linear game and I want to try to sequence break it and elaborate more on the world as the story was barely present in the levels. Plus I think some
$ 0.125
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mproxima
GAME DEV
2025-04-02 20:11
RE: [ARW Game] Beat dancing tutorial
Those mini games to teach stuff are really neat. Loved the one in the demo already
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mproxima
GAME DEV
2025-03-17 18:35
RE: gnar_world devlog #6: Godot 4.4 + brazil art research + trying to Vibe code a 3d blender model
travels always help though. gnar world looks fire cel shading 3.0 🌟
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mproxima
gaming
2025-03-17 18:30
RE: Stones and Pauses - Update 1.1 for Shadows of Lir'Ah Steam ver
O wow that's so nice. The Steam Deck adapt the resolution ok? Thank you for all the feedback. For start you are right the menu stuff is already solved the jump for the selection is better and L/R are now
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mproxima
gaming
2025-03-13 14:09
RE: Stones and Pauses - Update 1.1 for Shadows of Lir'Ah Steam ver
I was sweating cold before that then it was the easyiest part of the pause ahah
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mproxima
gaming
2025-03-13 14:08
RE: Stones and Pauses - Update 1.1 for Shadows of Lir'Ah Steam ver
let me know how it works I don't have a steamdeck to try it(yet)
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mproxima
gaming
2025-03-13 14:07
RE: Stones and Pauses - Update 1.1 for Shadows of Lir'Ah Steam ver
ohhh I see why I got the wrong first tag thats why it didn't go as a community post Thanks for noticing I was sure everything went fine
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mproxima
gaming
2025-03-13 14:03
RE: Stones and Pauses - Update 1.1 for Shadows of Lir'Ah Steam ver
Maaaan I don't know how I botched posting on Gamedev I was sure to have made a community post...will do another one
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mproxima
GAME DEV
2025-02-24 23:33
RE: [ARW Game] Gamepads, gamepads & gamepads
Awesome work with the controller! I'm fumbling to implement it well with steamwork. I think Noita was made by a small team 4-5 people. A masterpieace that I hope for a followup but with a curated world(though
$ 0.376
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mproxima
Hive Gaming
2025-02-17 14:42
RE: Shadows of Lir'Ah - Steam release
Thank you for the wishlist! A game run it can vary a lot if you know what you are doing at go to the shortest escape it may very well end under 15 minutes. The longest run I'd say 2 hour to 3 if your are
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mproxima
GAME DEV
2025-02-10 20:16
RE: The creation of Geiger Gary, a Pirate Software Game Jam 2025
Ehi sorry to get back to it only now! No at first I didn't get how to properly switch from ceiling/floor but then I got the hang of it. The only technical issue I got was from the sound but maybe is some
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mproxima
GAME DEV
2025-02-06 20:26
RE: The creation of Geiger Gary, a Pirate Software Game Jam 2025
it ooze style ahah. Too bad for the not making the jam time I feel for that as it happened to me kinda twice >,<. Great mechanic in the game it was a bit slow to pass from the states but at times
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mproxima
GAME DEV
2025-02-06 19:50
RE: [ARW Game] Friday evening matinée
Love seeing these little hedgehogs move the wheels around. Really works with the physicality of the game!
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mproxima
GAME DEV
2025-01-27 20:23
RE: Space Opera - Prototype
ahah Katamari is so cool always loved the perspective switch. There's a 2d game like it named Osmos.
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mproxima
Snaps
2025-01-23 20:37
RE: Snaps Container // 1736709840
Ahah yes I'm playing around with filter. Maybe I'll tone it a bit down to not having seizures while making it >.<
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mproxima
Snaps
2025-01-13 21:00
RE: Snaps Container // 1736709840
Bizzarro Space
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mproxima
GAME DEV
2025-01-10 16:27
RE: i broke godot
Happened to me like that both on Unity and Game maker ahah. Delete something and it start going cool again, the problem is to find it first 😅
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