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thatclaimgame
@thatclaimgame
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June 27, 2024
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thatclaimgame
spsproposal
2025-05-22 19:56
RE: SPS Governance Proposal - Stop All LP Incentives
You should consider including what amounts we are talking about, or at least a link where people can easily review this.
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thatclaimgame
Splinterlands
2025-04-25 11:39
RE: Conclave Arcana reveals so far! Updated dayli 28.04.2025
A lot of cards seem to be flat out better than existing cards. I get that you want the new cards to be attractive, but that seems a bit extreme. Especially the summoners are just flat out better by a huge
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thatclaimgame
spsproposal
2025-04-22 10:35
RE: SPS Governance Proposal - Reduce SPS to DEC Conversion Fee
DEC is just as liquid as SPS, I would argue even easier considering a lot of SPS is staked. It is just as easy to buy as SPS and credits are even easier. If there is not enough DEC in circulation SPS will
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thatclaimgame
spsproposal
2025-04-18 13:45
RE: SPS Governance Proposal - Reduce SPS to DEC Conversion Fee
How does it benefit everyone? From what I can tell it does nothing other than create (or rather enhance) a short-term pump because it puts a sort of discount on buying CA packs with SPS. We will burn less
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thatclaimgame
spsproposal
2025-04-18 07:24
RE: SPS Governance Proposal - Reduce SPS to DEC Conversion Fee
I am trying to find the advantage for the ecosystem to do that, since effectively, less SPS would need to be burned to mint DEC. If people spend the same amount of DEC (on CA, wild pass, whatever), less
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thatclaimgame
spsproposal
2025-02-13 08:43
RE: SPS Governance Proposal - Make Rentals Seasonal Only
Apart from the minimum 1 DEC rental price floor having to apply to the season rental cost and not per day for this to make sense, I think this completely eliminates the "I want to give this card a
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thatclaimgame
Scholar and Scribe
2024-10-22 07:10
RE: The Void is Coming - Claimants of Reality Enclave Lore Contest
Hi to the Scholar and Scribe Community. :) Maybe I should lose a few words about the game. If I had to give it a category, it would be a text-based MMO rogue-lite RPG. You can read about the thoughts behind
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thatclaimgame
spsproposal
2024-10-04 07:31
RE: SPS Governance Proposal - Generating Income Streams for the DAO by Adjusting DEC Burning Allocation UPDATED
In the end you ask for lower burn rates, at the benefit of the DAO, which delays SPS burn and subsequent value increase at the cost of the DAO. Let me explain. I can see where the idea is coming from,
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thatclaimgame
spsproposal
2024-10-03 07:17
RE: SPS Governance Proposal - Hire @cryptomancer to Develop the Secret of Praetoria Land Expansion UPDATED
Is it an option to make some of the supposedly so complicated land code open-sourced? I guess not but I want to ask, because frankly, land back-end can't be that complicated and frontend, while the UI/UX
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thatclaimgame
spsproposal
2024-08-05 12:26
RE: Community Poll - Reinstate the Card Level Limits by League
There is always incentive to stick with your league if you want fair battles against cards of your level.
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thatclaimgame
spsproposal
2024-08-05 12:15
RE: Community Poll - Reinstate the Card Level Limits by League
Neither is really good. Now it is just mayhem and before it was limiting to where you should play and penalizing you for playing in higher leagues than your cards should allow. But if the split is again
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thatclaimgame
spsproposal
2024-08-01 15:59
RE: SPS Governance Proposal - Tournament Entry Rework
I like the idea of limited entries, but I think 12h cooldown is too low. 2 entries per day when there are on average 4 tournaments per day seems too much, especially assuming that not all players can join
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thatclaimgame
Splinterlands
2024-07-26 06:37
RE: Soulbound Reward Card Proposal - Immediate and Ongoing Accessibility
While I do agree with the assessment that soulbound is close to web2, I don't think it has no place in a the game. I would disagree that (bot) extractors are killed, if an opportunity arises to extract
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thatclaimgame
Splinterlands
2024-07-24 16:46
RE: Soulbound Reward Card Proposal - Immediate and Ongoing Accessibility
So basically what you suggest is turning reward cards into a web2 version of the game. I mean, I would like to see that but with ghostcards not with reward cards. What do you think about the limited unlock
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thatclaimgame
Splinterlands
2024-07-24 13:29
RE: Soulbound Reward Card Proposal - Immediate and Ongoing Accessibility
If there would be a way to unlock a specific card I would agree, but like this you just get screwed by RNG and then good luck losing a ruleset because you lack the perfect card for it. Looking at you Kulu
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thatclaimgame
Splinterlands
2024-07-24 08:46
RE: Soulbound Reward Card Proposal - Immediate and Ongoing Accessibility
Counter proposal. Elimination of time-sensitive pricing and delayed unlock periods by introducing quantity limits for unlocking of reward cards. The proposed system by Matt to unlock soulbound cards is
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thatclaimgame
spsproposal
2024-07-16 07:13
RE: SPS Governance Proposal - Hire SMC To Develop 5 Promo Card Sales
What the proposal is not saying, and probably should be updated in somehow, is that the DAO will have to get used to tapping income streams rather sooner than later. Eventually the SPS mint will stop and
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thatclaimgame
spsproposal
2024-07-16 07:03
RE: SPS Governance Proposal - Hire SMC To Develop 5 Promo Card Sales
You can't draw a linear correlation between amount of cards and value of cards. A card will lose value through other factors too, not just quantity. You should be aware of plenty of very strong cards in
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thatclaimgame
Splinterlands
2024-07-10 07:05
RE: Alternative Voucher Proposal - Transition from DEC Utility to Exclusive Voucher Items in the Glint Shop
So basically we would have a shop for DEC, one for vouchers, one for glint? How does that make sense? Glint would basically be untouched by this solution so we can disregard the glint shop, but DEC and
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