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Wilfre
@willfre
25
Game developer and Teacher [XNA, Unity, C2]
Followers
181
Following
44
Resource Credits
Available
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Location
France
Created
July 18, 2018
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willfre
gaming
2018-08-06 17:06
[XNA/MG] Voxel Engine - 4 - Adding Noise
So.. our terrain looks good. But it's flat, and we want it to look more like a real terrain. But MonoGame doesn't have a noise Library. Thankfully, Auburns made one in C# that we can use. It's
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willfre
indiedev
2018-08-06 13:24
[XNA/MG] Voxel Engine - 3 - Camera and drawing in World space
This time we will start creating our world. We will add a camera and put our sprites in a world space instead of the screen. First let's remove what we added to the Game1 script : Now
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willfre
indiedev
2018-08-06 13:17
[XNA/MG] Voxel Engine - 2 - First steps and drawing
We created a new project with MonoGame. But we have to know where to start, and at first, you will see that there are already some classes. Let's look at it : Program : This first class is where everything
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willfre
indiedev
2018-08-06 13:12
[XNA/MG] Voxel Engine - 1 - Installing and using MonoGame (XNA)
Welcome to this new version of the Voxel Guides. This time, we will let go Unity and use MonoGame instead. This guide will be quick, we will install MG and Visual Studio. - What is MonoGame? Years
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willfre
indiedev
2018-07-27 18:02
[Unity] Voxel terrain generation - 8 - Grass and Flowers
We've done a lot, so why don't we make the world look better? We will implement Grass and Flowers. Let me explain how this works : Before, we generated cubes, only cubes. But now, we will generate
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willfre
indiedev
2018-07-27 15:51
[Unity] Voxel terrain generation - 7 - Noise (Part 2) - World interactivity
Let's place and remove blocks in our world! But first, you have to walk on your world! - We need a player controller : Go to Asset > Characters and install the asset. You can disable
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willfre
indiedev
2018-07-27 15:30
[Unity] Voxel terrain generation - 6 - Caves and Ores (+Seed)
I'd like to add caves to my world. But how do i do that? It's really easy to do. But first, let's add blocks under our Grass Layer. - Go to your "Chunk" script, where you created your Grass layer,
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willfre
indiedev
2018-07-27 15:22
[Unity] Voxel terrain generation - 5 - Noise (Part 1) - Grass Layer
Now, we have chunks, inter chunk detection, UVs and a Database. We are ready to add noise to the Chunk and give a real shape to the terrain. To do that, we will use Perlin Noise. It looks like this
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willfre
indiedev
2018-07-27 15:11
[Unity] Voxel terrain generation - 4 - UVs and Database
What we have now is chunks with the same texture applied everywhere. Why don't we add more blocks? Let's create a basic Database! In my project folder, i created 2 other folders next
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willfre
life
2018-07-27 14:27
[Life] My Game Dev Life - 2 - Warm days
The last couple weeks have been extremely warm here in France. No one was expecting that to happen so quick! One day i was working on my projects and the next day i am unable to do anything. If you are
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willfre
photography
2018-07-21 18:22
[Life] Out of the shell - 2 - Urbex in Northern France
What i love about urbex (or Urban Exploration) is how the nature took advantage of an abandoned place. There is a city where i spend a lot of time with my girlfriend, in France (She loves photography and
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willfre
life
2018-07-21 09:08
[Life] Out of the shell - 1 - Drawing
I've always enjoyed drawing. That's something i do when i want to take a break from my work or when i have something in mind. Sometimes i look at my pen and i just want to stop everything i am doing to
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willfre
life
2018-07-20 19:06
[Life] My Game Dev Life - 1 - Struggle and success
My name is Wilfre, and i am a French game developer. I started making games since i was 6 (I am 20 now), thanks to my father who works in a software dev studio. Actually, like every other kid of my age
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willfre
gaming
2018-07-19 22:57
[Unity] Voxel terrain generation - 3 - Inter-Chunk
Now that we created our chunk, we want to make more of them. In the project folder, we need a new script called "World". It will create our chunks and manage them and the whole world. That's
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willfre
gaming
2018-07-19 21:17
[Unity] Voxel terrain generation - 2 - Chunk generation
To quickly explain, we will put the values of the chunk in lists (Like the cube) and then generate the whole chunk from those values. Instead of making cube by cube, we make chunk by chunk. Let's start
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willfre
modeling
2018-07-19 20:17
[3DSMax] Quick Robot/Animatronic modeling tips for beginners
You are using 3DS Max, have basic, and want to make some sort of robot or animatronic, here are some quick tips to start and use during the modeling of your character. You can follow, like a guide : First
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willfre
voxel
2018-07-19 14:42
[Unity] Voxel terrain generation - 1 - Making a cube
In this first chapter, we will create the new project and generate our first cube. The cube generation in Unity can be a bit hard for some developers, there are a lot of things to keep in mind. But there
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willfre
voxel
2018-07-19 13:00
[Unity] Voxel terrain generation - 0 - Basics
Here i will show you the idea behind a Voxel world generation in Unity. There are a few things you have to make sure or keep in mind : - Unity must be at version 5 or higher (2018 is better). - You know
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