I used mainly Zbrush for the overall sculpt. While converting to game level polycount, I used topogun(you can use zbrush itself or maya, just I prefer topogun), maya for UV layouts and rendering and finally 3D coat for texturing.
I used mainly Zbrush for the overall sculpt. While converting to game level polycount, I used topogun(you can use zbrush itself or maya, just I prefer topogun), maya for UV layouts and rendering and finally 3D coat for texturing.
RE: Sci-fi Armor - 3D game asset