Game Character Baking in Marmoset Toolbag 3. In this video i will show the process of baking Normal map, Ambient Occlution map, Material ID and Curvature map for a Game res Character. Below are the steps/parts list for the video :
Part 1 - High Poly Decimation in Zbrush
Part 2 - Exporting low poly from Maya
Part 3 - Baking Maps in Marmoset Toolbag 3 and checking maps in Photoshop and Maya
Please post in comments section below if you have any questions. Thank you for watching.