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latest #design-document created topics on internet
loreshapergames
tabletop-rpg
2018-07-12 23:21
Hammercalled Design Framework Part 5: Combat
Okay, we're on to our penultimate part of the design framework as it stands. Combat is an important part of most roleplaying games, and Hammercalled is no exception, so you can bet that we've got a lot
$ 0.559
9
loreshapergames
tabletop-rpg
2018-07-11 04:42
Hammercalled Design Framework Part 4: Gear
The purpose of the Hammercalled Design Framework is to provide tools for Hammercalled content creators and serve as an internal reference for how to develop product lines. Part 4 focuses on gear, which
$ 0.489
7
loreshapergames
tabletop-rpg
2018-07-10 04:39
Hammercalled Design Framework Part 3: Characters
Part 3 of the Hammercalled Rules Reference focuses on how characters work. I thought this was originally going to be combined with Gear, but it would've been absurdly long for a Steemit post. Part 1 focused
$ 0.556
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1
loreshapergames
tabletop-rpg
2018-07-08 04:03
Hammercalled Design Framework Part 2: GM Toolset
I've been making a design document for Hammercalled recently to give some guidance to people who want to tinker with the system and help me realign all the rules to stated practice. Part 1 focused on the
$ 0.540
11
1
shaidon
Silver Bloggers
2026-04-27 03:54
Promoted
Downvote Drama? No Thanks!
Downvote Drama? No Thanks! Every now and again I’ll get a downvote on one of my posts. It’s usually around this time of year. My posts do not use plagiarised material, nor do I use A.I. generated content.
$ 0.567
96
2
loreshapergames
tabletop-rpg
2018-07-06 02:52
Hammercalled Design Framework Part 1: Abstract Mechanics
Hammercalled is probably the most complex roleplaying game I've ever made in the sense that it has a lot of moving parts, though I think that it should be relatively simple for players and GMs to run.
$ 0.642
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1