What's up hive?
Here I've been busy on my game development project titled IN/SYS.
I was happy to implement obstacles and cover this time which brings more strategy to the game.
The white lines you are seeing here are not bullets I assure you but rays forming towards the targeted mini in order to check for obstacles. They will not appear on the final render. I am thinking to incorporate a similar target template though.
The ray system is also present at the mini's base level to check if it is in cover. So it is not based on game board position but on the relative position to target.
As you can see, I increased the size of the game area giving me enough space to build a simple environment and test my new mechanics. I am planning a more sci fi style for the game so elements as well as minis are just placeholder for now.
I hope to create a map editor going forward, enabling anyone to build a map from a library of 3d assets.
Here you can see the line of sight template which has been cut in half. It takes into account the miniature rotation and the unique army range stats. As you can see this SYS troop unit has better odds at medium range and is not as bad as others at long range.
My line of sight template does not take into account obstacles but a shot at a mini in full cover would still be impossible.
No running around the port without cover you silly miniature.
You're in trouble now!
Next things I will focus on is
- Improving game information (dice rolled, target name, indicate cover...)
- Multi targeting mechanic to create dynamic shoot outs and mexican stand offs.
- Vertical move mechanic allowing a miniature to climb up containers and reach a vantage point.
Exciting, right?
That's it for now. As always you can test it out here. I'd love to have your feedback and suggestions.
Stay tuned for more.
See you on the other side,
Jrej