Thanks for the thoughtful response, I hear you on all of it.
On the Conquest/golem battling side, yeah, totally agree that's where the good stuff is. The IV system, the way each golem actually feels different, the strategic depth there. That was something I was genuinely proud of building. If I come back to this, that competitive layer is 100% baked in from day one. Not bolted on as a separate mode like it ended up being.
On Hive though. I gotta be straight with you. I don't want to build on Hive anymore. And it's not just the tech. Yeah, no gas fees is nice, but even switching chains, all the actual gameplay actions would still be free. Claiming, battling, upgrading, none of that needs on-chain transactions. The only stuff that would hit the chain is trading tokens and moving assets around. And those fees on something like Solana are fractions of a cent anyway.
But honestly the bigger problem is Hive itself. The chain keeps bleeding value and I don't see that changing. Having your in-game economy tied to a token that's been in freefall makes everything harder than it needs to be. And there are just too many people at the top of Hive who are more interested in milking the rewards pool than actually building anything. The whole vibe has gotten pretty toxic.
On staying vs restarting. I get the practical argument. Conversion is always harder than retention. But there are so many dead ends in the current game that I can't balance or fix because of what existing players already have. Every change either screws over veterans or leaves the broken parts intact. I've been slapping bandaids on this for a long time and at some point you gotta admit the foundation itself is the problem. A clean slate with proper carry-over for loyal players is the only path I see that actually works long-term.
And yeah, feeling way better these days. Thanks for asking.
RE: Breaking the Silence: Where I've Been, What Went Wrong, and What Might Come Next