Hello, my fellow splinterlands lovers!
I hope you all are doing well in your life and also enjoying the Splinterlands game. As you guys know, I have been writing content on Splinterland's Ability Analysis and here is one more ability analysis. This time I am going to discuss about (amplify) ability. Today in this post I will discuss about
fire,
water &
life element monsters who have
(amplify) ability.
About https://images.hive.blog/DQmenCguQbcmjXwuLDCXXmPuGdAAcbMKprRUQWcPMpbumy5/ability_amplify.png Amplify Ability: "Increases Magic Reflect,
Return Fire, and
Thorns damage to all enemy units by 1." A total of 10 monsters have
amplify ability; one is a summoner. So let's check out those monsters and find out how good/bad they are on the battlefield.
VENARI HEATSMITH is a common fire element chaos edition reward card. it's a
non-attack monster, but it can gain attack by pairing with
(weapons training) ability monster. It's got a maximum of 4
(armor), 4
(health) & 5
(attack speed) on max level.
VENARI HEATSMITH got a total of 3 abilities, (void armor) ability from level 1,
(amplify) ability from level 6 and
(thorns) ability on level 10/max level. It only costs 3 mana to summon
VENARI HEATSMITH, so it's eligible for (little league) ruleset battle.
| Good rulesets for Venari Heatsmith: | |
Bad rulesets for Venari Heatsmith: | |
| Ineligible rulesets for Venari Heatsmith: |
SEA STALKER is a rare unit chaos rift watchers edition
range attack monster. It's got a maximum of 5
(range attack), 7
& 3
speed) on max level.
SEA STALKER got a total of 4 abilities, it's got (snipe) snipe ability and
(camouflage) ability from level 1,
(cleanse) ability from level 5 and
(amplify) ability on level 8/max level.
SEA STALKER has (camouflage) so it's normally quite safe from attacks, but in the
(aimless) ruleset all cards have
(scattershot) ability, and this ability monster can hit camouflaged cards.
| Good rulesets for Sea Stalker: | |
Bad rulesets for Sea Stalker: | |
| Ineligible rulesets for Sea Stalker: |
RIVER NYMPH is a rare water unit chaos edition
magic attack monster. It's got
(amplify) ability from level 4. Besides
(amplify) ability,
RIVER NYMPH also got (cleanse) ability from level 1 &
(swiftness) ability on level 8/max level. It's got a maximum of 2
(magic attack), 4
& 3
speed) on max level.
RIVER NYMPH costs 4 mana to summon, so it is eligible for (little league) ruleset battle. It can be a great card to pair with
(taunt) ability monsters, as it has
ability, which works great against
(affliction).
| Good rulesets for River Nymph: | |
Bad rulesets for River Nymph: | |
| Ineligible rulesets for River Nymph: |
DAX PARAGON is a epic life unit Chaos edition
magic attack monster. It's got a maximum of 2
(magic attack), 5
& 2
on max level.
DAX PARAGON got (amplify) ability from level 2 and it also got
(affliction) ability from level 5.
DAX PARAGON only costs 2 mana so it's eligible for (little league) ruleset, it also a low-speed monster so it will be a better choice for
(reverse speed) ruleset battle.
| Good rulesets for Dax Paragon: | |
Bad rulesets for Dax Paragon: | |
| Ineligible rulesets for Dax Paragon: |
GRANDMASTER RATHE is a legendary chaos legion life unit summoner & it costs 6 mana to use on the battleground. It provides +1 to
(armor),
(void armor) (causes magic attacks to hit armor before the health stat) and the
(amplify) ability to all friendly monster. Against magic-heavy teams, Grandmaster Rathe is invaluable.
GRANDMASTER RATHE costs 6 mana, so it's not suitable (little league) ruleset battle.
| Good rulesets for Grandmaster Rathe: | |
Bad rulesets for Grandmaster Rathe: | |
| Ineligible rulesets for Grandmaster Rathe: |
List of Ability Analysis
| Ability Name | Element | Post link |
|---|---|---|
Neutral | Post | |
| Post | ||
| Post | ||
Neutral | Post | |
| Post |
SOURCE: SPLINTERLANDS,SPLINTERCARDS
Neutral