I definitely have a soft spot for figuring some games out blind as possible - while I don't know when I'll run into that one part of Resident Evil 1 where people say there's a very stupid puzzle to figure out without a guide, I've had quite the fun with most of what I've seen in that game without a guidance [although I haven't entered the basement yet].
Reminds me that recently I had seen Star Light Zone onwards in Sonic 1 for the first time after surviving Labyrinth Zone for the first time ever - I had to play very carefully in Labyrinth to not die and was cool to see the two zones that came after it since the last time where I got stuck there.
I should take another shot and talk about Sonic 1 one day with how the game is definitely not on the same style as Sonic 2 and 3 with the speed emphasis [it makes sense Sonic CD is different when it took cues from this game, but even that also has more corridors for speed], but I do have to respect that you have to pay quite a bit more attention to where you decide to jump at if you're playing blind...or else Labyrinth Zone will catch you often with cheeky spike traps.
Thanks for reading and for your comment - I don't know if I actually remember watching the tutorial and understanding much from it when I was a kid, but I probably had picked up at least the drifting thanks to the prompts that appear on screen after every sharp turn 😂
RE: Revisiting Sonic Riders - Mastering the act of racing on hoverboards [ENG/ESP]