
This week, I'm sharing my game in Reverse Speed ruleset using Obsidian. I consider Obsidian as the Queen of Reverse Speed ruleset since there are lots of Magic Monsters at 1 speed in Earth element.
She is the perfect summoner for this ruleset after Chaos Legion edition was released... At least in my opinion.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Reverse Speed
Target Practice
Mana Cap: 44
Elements: Water, Earth, Life, Dragon
This is a Reverse Speed ruleset game so Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
Try to pick monsters with 1 speed because they have the best chance of evading Melee and Ranged attacks. Beware of monsters with Enrage and Last Stand, these abilities increase speed when activated.
This is a Target Practice ruleset game so All Ranged and Magic attack Monsters have the Snipe ability.
Keep a no attack, Magic or Ranged monster in position 2 with Shield, Void, Magic Reflect, Return Fire. Triage helps in this ruleset.
You may also watch battle here.
Summoner: Obsidian
Abilities:
All friendly monsters gain +1 magic damage
Pos 1 Monster: Chain Golem
Abilities:
Shield - Reduced damage from Melee and Ranged attacks.
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Reduces the Thorns damage to 1
Cancel Redemption damage
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Pos 2 Monster: Mycelic Slipspawn
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Forcefield - This Monster takes only 1 damage from attacks with power 5+
Pos 3 Monster: Queen Mycelia
Abilities:
Protect - All friendly Monsters gain +2 Armor
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Pos 4 Monster: Madcap Magus
Abilities:
Scattershot - This monster's attacks hit a random enemy target
Life Leech - Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt.
Pos 5 Monster: Goblin Psychic
Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Pos 6 Monster: Spirit Hoarder
Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Can't wait to see them in action? Let's watch the game.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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