I thought the approach you showed in the video was really cool, but I was just thinking—I recently discovered the auto-battler genre through Rumble Arcade and I absolutely loved it. Have you ever thought about whether that could be the model for Holozing?
I think it could be interesting, at least in some kind of arena or something like that, the game would be an autobattler where you position your allies, devise strategies, each one has their own abilities or ultimate moves that they’ll use, and everything happens automatically, pure strategy.
I really liked this model a lot. If you want, take a look at my latest posts; there are lots of RumbleArcade videos—maybe they’ll serve as inspiration. Best regards.
RE: Clauding