
This week, I'm sharing my game in Taking Sides ruleset using Grandmaster Rathe.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Target Practice
Taking Sides
Mana Cap: 30
Elements: Earth, Life, Death
This is a Target Practice ruleset game so All Ranged and Magic attack Monsters have the Snipe ability.
Keep a no attack, Magic or Ranged monster in position 2 with Shield, Void, Magic Reflect, Return Fire. Triage helps in this ruleset.
This is a Taking Sides ruleset game so Neutral Monsters may not be used in battles.
There are no special tricks for this ruleset, but make a balanced team.
You may also watch battle here.
Summoner: Grandmaster Rathe
Abilities:
All friendly monsters gain +1 armor
All friendly monsters gain Void Armor ability
All friendly monsters gain Amplify ability
Pos 1 Monster: Crystal Jaguar
Abilities:
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Pos 2 Monster: Pelacor Conjurer
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Pos 3 Monster: Celestial Harpy
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Pos 4 Monster: Adelade Brightwing
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage
Resurrect - When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle
Pos 5 Monster: Lone Boatman
Abilities:
Snipe - Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage
Pos 6 Monster: Venari Crystalsmith
Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
Want to play Splinterlands with me? Play with me
Make passive income by renting out your card collection in peakmonsters
Earn on your blogs. Blog with us here in Hive
Earn passive income by sharing your internet bandwidth with Honeygain
If you are looking for a charity to donate to, please consider Food for Hungry Minds.