This is my first time writing a blog, not just about Splinterlands but about anything, so if my post is not pleasing to read please be easy with me ^^.
I originally planned to write a combo of cards that I use often, but over time the combos I played changed, so I hesitated to write them. Then I plan to write down what I got from playing this game for one month. Well, here they are
First account = 1512 dec, 102 cards (3475 collection power), 213 credits and 17.82 sps.
Second account = 8325 dec, 55 cards (995 collection power), 1 card pack, and 22.44 sps.
That's it, Just two lines, very short isn't it? It feels plain and boring, therefore this time I will write about something that took 3 days to complete, Furious Chicken in 3D.
Furious Chicken
Anyone who plays splinterlands knows about this card. At levels 1 and 2, this card only has 1 life and 1 speed, but this card is very useful for filling void slots and or holding 1 enemy attack without spending mana. Or when the "equalizer" rule applies, this card can be the cheapest tank ever (imagine if you use Mylor in that ruleset), and if you use the gold card version you will get a 10% bonus from every battle. At level 3-7 this card has 1 melee attack and 2 at level 8, this means this card can be used to attack at least once. If you use Tyrus, Lorna, Arnak, Lir, or The Peakrider, this card may attack more than once, and again, with zero mana.
Design Review
I couldn't help but laugh when I saw the Furious Chicken design for the first time. This is a Rooster, and he is angry, furious even. Did you get it? It's a Furious Chicken! You could see the red veins on his head, and on his eyes, you can see he was very, very, furious. It's a chicken, it's furious but it's still a chicken, and this ordinary chicken has to fight other creatures in the splinterlands world, can you imagine the fate of this guy?
3D Modeling Process
I started modeling from a sphere which was then dragged, moved to form the global shape of the chicken body. From there then I started to make the details of the head and tail. This part is not difficult but still takes a few hours to do.
After the body was done, I proceeded to make the chicken legs and wings. I added balls and tubes to make the legs and balls to make the wings. After the detailing process is complete then I set the pose. Making legs is not difficult, I finished the body and legs in 1 day. On the other hand, making wings is quite a hassle, I have to repeat several times until finally satisfied with the results displayed.
The most difficult part in making this model is how to make it as close to the image as possible without destroying the anatomy. For example, in the image, the left-wing is in front, and it looks natural in 2D. However, when made in 3D, the position of the wing looks weird and not anatomical, that's why I changed it to be symmetrical. Another part that is difficult to make is the position of the feet, you can see the distance from one foot to the other is very far. I could have made it like that, but again it's not anatomical.
Once done with the pose I added veins and a circular base, it's a small detail, but without it, it would feel different. The picture above is the final model.
Rendering
Once done with everything I rendered it using Blender. I'm not very good with rendering but I think it's enough to show what this model will look like when it's finished printing and coloring.
And here is the rendering results
And another one
I did this to make my favorite character from the splinterlands in 3D, and the sad part is I don't even have this card :/. But I'm quite happy that I was able to finish this model, and it's good enough for me. Obviously, I plan to print it, but I have to check first if my 3D printer is still working and the filament is still good (I haven't used it for almost 1 year). I'm also planning to make 3D models of other cards, what do you think I should make next? Leave a comment.
My other post
Gelatinous Cube