What I wrote last time this was the game rule is...
I don't have much to add to his and with the other 2 rules in the battle being that only odd mana cost monsters could be used with all of them getting the thorns ability. So there was some room to play into the heavy hitters narrative playing 1 monster with the Stun ability.
So I opted for the combination of the Rathe summoner which gives armor and makes it so that Magic hits is assuming the opponent will play a lot of it. this combined with some armor repair and a Silence to reduce the Magic attack. with 24 mana to use, I put the Crystal Wherewolf asmy main 'tank' even though it isn't really a tank. I played the 1 mana Solvershield Bard in 2nd place as I didn't want it to be the card to be resurrected by the Adelaide Brightwing which I put in 4th spot also and that one also provided repair. The Divine Healer provided some heal while the Thunderbird had the important Stun ability in this match in the hope for it to hit so attacks actually did more damage. In the last place I played the 1 mana Lensmaster which mainly provided protection against sneak and the blind ability.
The strategy worked as anticipated again showcasing of fun and challenging the game of Splinterlands can actually be. It's such a shame that all assets got diluted with the older ones getting stripped of all their utility while the game remains extreme pay2win.
Full Battle Replay
Previous Weekly Challenges
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